Prompt
Description
PROMPT Official Grand Theft Auto VI box-art style key art panel, exactly matching Rockstar Games' real GTA VI cover illustration aesthetic: smooth airbrushed retro-synthwave digital painting, semi-realistic painted portrait rendering, soft blended gradient shading, glossy highlight rim light. NOT halftone dots, NOT thick comic-book ink outlines, NOT a cartoon or cel-shaded look - a clean, polished, painted movie-poster finish. CHARACTER 1 replace the game's two protagonists in an intense close two-shot portrait, cropped from the chest up, standing close together, tropical palm trees and a softly blurred Vice-City-style skyline behind them at dusk. IMPORTANT CHARACTER REFERENCE: I'm attaching two separate sets of reference photos. Use ALL PHOTOS LABELED "PERSON 1" as the identity reference for CHARACTER 1, and ALL PHOTOS LABELED "PERSON 2" as the identity reference for CHARACTER 2. Do NOT merge, blend or swap their features. Preserve each person's real recognizable identity as closely as possible: same facial structure, hairstyle and hairline, facial hair if present, glasses or accessories if present, translated into the painted GTA-poster rendering style. Both must clearly look like real recognizable versions of the people in their own reference photos, NOT generic invented characters, and must stay clearly distinguishable from each other. Composition: tight vertical two-shot portrait, both faces close together at slightly different depths for dimension, dramatic side lighting carving out cheekbones and jaw, a thin glossy neon-pink like one tile cut from the official GTA VI box-art grid. Lighting: warm tropical sunset gradient - hot pink sky fading into orange and then deep purple at the edges, soft magenta rim light outlining both faces, cool teal ambient fill in the shadows. Color grading: saturated pink, orange, purple and teal, exactly the palette used in the real GTA VI cover art and Trailer 2, glossy but not neon-overexposed. Mood: intense, cinematic, cool, romantic-action energy, as if we were the official co-protagonists on the cover of the game. NEGATIVE PROMPT: halftone dot pattern, thick black comic ink outlines, cartoon or cel-shaded style, 3D render, photorealistic photography, floating tilted collage panels, generic movie-poster collage, identity loss, identity blending between the two characters, altered facial features, extra fingers, malformed hands, distorted eyes, low detail, blurry face, text, watermark, logo, signature.
The Prompt
PROMPT Official Grand Theft Auto VI box-art style key art panel, exactly matching Rockstar Games' real GTA VI cover illustration aesthetic: smooth airbrushed retro-synthwave digital painting, semi-realistic painted portrait rendering, soft blended gradient shading, glossy highlight rim light. NOT halftone dots, NOT thick comic-book ink outlines, NOT a cartoon or cel-shaded look - a clean, polished, painted movie-poster finish. CHARACTER 1 replace the game's two protagonists in an intense close two-shot portrait, cropped from the chest up, standing close together, tropical palm trees and a softly blurred Vice-City-style skyline behind them at dusk. IMPORTANT CHARACTER REFERENCE: I'm attaching two separate sets of reference photos. Use ALL PHOTOS LABELED "PERSON 1" as the identity reference for CHARACTER 1, and ALL PHOTOS LABELED "PERSON 2" as the identity reference for CHARACTER 2. Do NOT merge, blend or swap their features. Preserve each person's real recognizable identity as closely as possible: same facial structure, hairstyle and hairline, facial hair if present, glasses or accessories if present, translated into the painted GTA-poster rendering style. Both must clearly look like real recognizable versions of the people in their own reference photos, NOT generic invented characters, and must stay clearly distinguishable from each other. Composition: tight vertical two-shot portrait, both faces close together at slightly different depths for dimension, dramatic side lighting carving out cheekbones and jaw, a thin glossy neon-pink like one tile cut from the official GTA VI box-art grid. Lighting: warm tropical sunset gradient - hot pink sky fading into orange and then deep purple at the edges, soft magenta rim light outlining both faces, cool teal ambient fill in the shadows. Color grading: saturated pink, orange, purple and teal, exactly the palette used in the real GTA VI cover art and Trailer 2, glossy but not neon-overexposed. Mood: intense, cinematic, cool, romantic-action energy, as if we were the official co-protagonists on the cover of the game. NEGATIVE PROMPT: halftone dot pattern, thick black comic ink outlines, cartoon or cel-shaded style, 3D render, photorealistic photography, floating tilted collage panels, generic movie-poster collage, identity loss, identity blending between the two characters, altered facial features, extra fingers, malformed hands, distorted eyes, low detail, blurry face, text, watermark, logo, signature.